Dead Shadows

This March I’ll be working on the score for David Cholewa/DC Medias & Section 5′s DEAD SHADOWS. More info coming soon on the style and direction of the score!

“Dead Shadows tells the terrifying story about a young man, Chris, whose parents were brutally killed 11 years ago – the same day that Hayley’s Comet could be seen from earth. Tonight, a new comet is going to appear and everyone in his building is getting ready for a party to celebrate the event. There’s even an apocalypse theory going around. As the night falls, Chris starts to discover that people are acting strange – and it seems to somehow be connected to the comet. People are becoming disoriented and violent and it doesn’t take long before they start mutating into something from beyond this world. In a fight for survival, Chris has to try to escape from his building with the help from some other tenants – but will they make it out alive?”

Hunted The Demon’s Forge Music


Music from the game Hunted: The Demon’s Forge has finally been posted here on the site

Ruin


This January I will be working with Wes Ball and Oddball Animation Studios on their animated short concept film ‘RUIN’. Providing them with a high paced high energy score to support the frenzied action within the future desolate landscape. Check out some screen grabs below. Then hit Oddball Animation’s Site for more goodies.

Resistance


I’m very excited to be working on Sony’s ‘Resistance: Burning Skies’ for it’s upcoming release of their new handheld Playstation Vita.
More info on the music to follow.

HENRI 2.0


I am happy to say that I’m working with Director Eli Sasich on his short film HENRI 2.0. There’s not much I can say now about what score will be like, but I can just say it’s a departure from what I’ve done for video games and other films. If you’d like to know more about the film, feel free to head over to eli’s production blog. Although his last post was almost a year ago, the blog contains many insights into the production and many behind the scene pics.

“HENRI 2.0 is an emotionally powerful short film, two years in the making, which explores human existence at the most fundamental, personal level – what it means to be a conscious individual. Set thousands of years in the future, a derelict spacecraft powered by a human brain floats aimlessly in the outer reaches of space. HENRI, the name of the ship’s power system, is an acronym which stands for Hybrid Electronic / Neuron Responsive Intelligence, and was the first of earth’s Neuro-Tech space exploration research vessels. “ – Eli Sasich

Aliens Colonial Marines Site Up


There’s news on the Aliens: Colonial Marines front. There is an official site and teaser now up. over at
Aliens: Colonial Marines If you check out the teaser, you can definitely hear a taste of the music I’ve been
creating for the Sega/Gearbox title.

Hunted Music Clips!


In honor of today’s release of HUNTED: The Demon’s Forge, I’ve posted a few music clips of the score.
At the time, they’re only clips, as there is hope for a full soundtrack release in the near future.
Check out the music here in the post or head over to the project page for a listen!

Here is the Music Player. You need to installl flash player to show this cool thing!

Hunted – Around Dark Corners [vid]


Check out the latest behind the scenes for Hunted. Talking about sound design and also some music.
Hunted – Around Dark Corners

HUNTED Press Release


Via TopDollarPR: HUNTED: The Demon’s Forge Soundtrack Fuses Orchestral Bombast And Dark Soundscapes Composed By Award-Winning Genre Music Composer Kevin Riepl Music (Gears of War, Clemency, Huxley)

“Kevin Riepl was a blast to work with during the production of Hunted. He is totally committed to delivering music that fits the scenes perfectly. His early compositions even helped to inspire our internal team with some of the level design. The dark and haunting style of Kevin’s music made our world that much more intense.” – Chris Keenan, Design Director, inXile Entertainment.

The FBI has me

I am happy to announce that my new video game representation is Bob Rice and Four Bars Intertainment. I look forward to working with Bob and his extensive knowledge of the industry.

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